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Copilot Talks about My Video Games

Last Wednesday, I asked Microsoft Copilot a few questions about my webcomic. I asked you if you wanted to see what it has to say about my videogames and some of you said yes. I figured, if I postponed it, I would forget about it and you would have to wait several months. Let’s get it out of the way today, starting with the first game I uploaded.

Copilot got the developer right, but everything else is wrong. The game is nothing like what it described, it’s platformer where you make certain platforms and obstacles solid or transparent. Although, Copilot’s idea is not a bad one: a group of wealthy people are using magic/advanced technology to steal youth from the common people and extend their own lives. You could get a lot of social commentary out of that premise.

The first link at the bottom leads to the news that I updated the game one year ago. I didn’t capitalize the words in the title properly, so I had to change it. The second and fifth link are for NSFW games tagged “feet”. Copilot, why are you being such a pervert? You don’t even have a sex drive.

Huh, the result is the same as with ChatGPT. Copilot isn’t even trying to guess what the game is about, it just says it doesn’t know anything. Even the links aren’t anything interesting. Is the word “spearshield” really enough to stump AI? Then again, “spearshield” is an idiom for contradictions in China, so maybe that’s the reason. Chatbots don’t like paradoxes.

Long story short, Punch Code has the same issue as Spearshield Spaceship. I didn’t want to repeat myself, so I checked out the two games that Copilot recommented. Punch Simulator X is a Roblox game. I don’t have a Roblox account, so I skipped it. Punch Legend Simulator is absolute garbage. The graphics are ripped off from Minecraft. The training is just standing next to the punching bag and the fights are just mashing the space bar.

The worst thing is that you can unlock new skins and boxing gloves by watching an ad. There’s zero creativity; the game is just there to wring money out of children. And considering how it got over 200.000 likes, it’s working. Humans have no right to complain about AI art being soulless. Clearly, we’re just as capable of making art with zero soul.

Sorry about my ranting. Last Wednesday, I asked Copilot four questions, so I wanna do the same today. I’ve run out of games to ask about, so I’ll bring up the aforementioned paradox.

I guess I was wrong. The chatbot can see through paradoxes just fine. Whoever programmed Copilot watched enough sci-fi media to make sure it doesn’t blow up when confronted with contradictions.

That’s enough for today. If you’re tired of me talking with a chatbot, don’t worry. I’ll take a break from it. It’s a fun little supplement to my blog, but I can’t rely on it too much.